using System;
using Server;

namespace Server.Items
{
    public class QueensSoulForge : BaseAddon
    {
        [Constructable]
        public QueensSoulForge()
        {
            AddComponent(new AddonComponent(0x4263), 0, 0, 0);
            AddComponent(new AddonComponent(0x4264), +1, 0, 0);
            AddComponent(new AddonComponent(0x4265), +2, 0, 0);
            AddComponent(new AddonComponent(0x4266), +3, 0, 0);

            AddComponent(new AddonComponent(0x4267), 0, +1, 0);
            AddComponent(new AddonComponent(0x4268), +1, +1, 0);
            AddComponent(new AddonComponent(0x4269), +2, +1, 0);
            AddComponent(new AddonComponent(0x426A), +3, +1, 0);

            AddComponent(new AddonComponent(0x426B), 0, +2, 0);
            AddComponent(new AddonComponent(0x426C), +1, +2, 0);
            AddComponent(new AddonComponent(0x426D), +2, +2, 0);
            AddComponent(new AddonComponent(0x426E), +3, +2, 0);

            AddComponent(new AddonComponent(0x426F), 0, +3, 0);
            AddComponent(new AddonComponent(0x4270), +1, +3, 0);
            AddComponent(new AddonComponent(0x4271), +2, +3, 0);
            AddComponent(new AddonComponent(0x4272), +3, +3, 0);

        }

        public QueensSoulForge(Serial serial)
            : base(serial)
        {
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.WriteEncodedInt((int)0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadEncodedInt();
        }
    }     
}



	
	
